About Me
I'm Kapish Singh Rawat, currently pursuing a
Master's Degree in Game Design and Development
at Rochester
Institute of Technology
Contact:
ksr5356[at]rit[dot]edu
or
kapish[at]kapishrawat[dot]com
Games

I'm Kapish Singh Rawat, currently pursuing a
Master's Degree in Game Design and Development
at Rochester
Institute of Technology
ksr5356[at]rit[dot]edu
or
kapish[at]kapishrawat[dot]com
For the Final Graduate Capstone, I was in a team of four programmers and one artist.
The game's focus is on cooperative and strategic problem solving. Players must traverse the level avoiding monster's called 'The Terrors'. Light is the game's primary mechanic as the 'Terrors' are afraid of it. However, all the lights are powered by one generator which must constantly be kept charged with fuel.
The phrase "mock survival" describes the genre because it's intended to be a humorous take on the survival horror style.
My primary responsibilities were Games Engine related tasks, Content management and Animation. I implemented a Deferred Shading solution in order to support the multiple lights our game required.
Here is a video link of a test level which demonstrates a few peripherals and the overall look and feel.
A more detailed analysis of the project will be posted soon ....
I worked on this game for the 3D Graphics Programming course in a group of four over a period of 10 weeks. It is developed in C++ using DirectX 10.
The player controls a fire elemental, Prometheic, who awakens in a desolate environment.
The game features 4 small areas, each with a puzzle to solve in order to progress to the next area.
Click the image for more details on the project.
Download and Play the Game !!!
Note: The Game requires a DirectX 10 capable graphics card
Videos:
You can also download the game from our Prometheic's project page at RIT
This is a game I worked on in a group of four for the
2D-Graphics Programming course. It supports up to four players on
the same system. The whole game was completed from ground up in 10 weeks.
The objective was to make a game that was fast paced and easy to pick
up and play.
Click the image for more details on the project.