Games

That's Me !

 

About Me

 

I'm Kapish Singh Rawat, currently pursuing a Master's Degree in Game Design and Development at Rochester Institute of Technology

 

Contact:

 

ksr5356[at]rit[dot]edu

or

kapish[at]kapishrawat[dot]com

Join my LinkedIn network

The Trip - a'mock' survival horror game

 

For the Final Graduate Capstone, I was in a team of four programmers and one artist.

The game's focus is on cooperative and strategic problem solving. Players must traverse the level avoiding monster's called 'The Terrors'. Light is the game's primary mechanic as the 'Terrors' are afraid of it. However, all the lights are powered by one generator which must constantly be kept charged with fuel.

The phrase "mock survival" describes the genre because it's intended to be a humorous take on the survival horror style.

My primary responsibilities were Games Engine related tasks, Content management and Animation. I implemented a Deferred Shading solution in order to support the multiple lights our game required.

Here is a video link of a test level which demonstrates a few peripherals and the overall look and feel.

A more detailed analysis of the project will be posted soon ....

 

more to come !!

 

Prometheic -a 3-D puzzle-based adventure game

 

I worked on this game for the 3D Graphics Programming course in a group of four over a period of 10 weeks. It is developed in C++ using DirectX 10.

The player controls a fire elemental, Prometheic, who awakens in a desolate environment.

The game features 4 small areas, each with a puzzle to solve in order to progress to the next area.

Click the image for more details on the project.

Prometheic Description

Download and Play the Game !!!

Note: The Game requires a DirectX 10 capable graphics card

Videos:

You can also download the game from our Prometheic's project page at RIT

 

Friendly Fire - a multiplayer platformer/shooter


This is a game I worked on in a group of four for the 2D-Graphics Programming course.  It supports up to four players on the same system.  The whole game was completed from ground up in 10 weeks.
The objective was to make a game that was fast paced and easy to pick up and play.

Click the image for more details on the project.


Download Design Document

Download Game Manual