Graduate: M.S. Game Design and Development
Winter Quarter 2009
November 30, 2009 - February 27, 2010
- Capstone Design
- Game Engine Development
- Business and Legal Aspects of the Game Industry
Fall Quarter 2009
September 3 - November 21
- 3-D Graphics Programming
- Computer Animation Independant Study
- Game Industry Development Processes
Spring Quarter 2009
March 8 - May 24
- 2-D Graphics Programming
- Procedural Shading
- Emerging Themes in Entertainment Technology
Winter Quarter 2008-2009
December 1 - February 28
- Computer Graphics II - Implemented a Raytracer.
Worked on a project - Variable Terrain Generation. Wrote a report on
Non-Photrealistic Rendering Techniques.
- Game World Design - Worked in teams to create a
Game Design Document. Pitched a Game Concept.
- Online Identity and Community Behavior - Created
a Desgn Document for a community website
Fall Quarter 2008
September 1 - November 16
- Computer Graphics I - Worked on
several assignments related to the Graphics pipeline and OpenGL. Wrote
a report on Facial Animation Techniques.
- Interactive Narrative for Games-
Created a Narrative Design Document.
- History and Critical Analysis of Computer
Games and Interactive Entertainment - Did a close reading on a
game.
Undergraduate: B.E. Computer Science and Engineering
August 2002 - July 2006
- Data Structures
- Design and Analysis Algorithms
- Database
- Operating Systems
- Computer Architecture